Pedagogy of Teaching in Virtual Reality

While most teachers in a traditional classroom plan for interactive experiences for learners, many teachers also know that engaging students is becoming more and more challenging and demands more creativity than ever before. My experiences teaching in a virtual reality setting align with what the research is showing, that learners become completely immersed and fully engaged. In virtual reality, I have witnessed that learners feel present immediately, and feel a sense of belonging and fulfillment and, they absolutely engage all the time! This is a fully immersive experience.

Teaching a class inside of a Virtual Reality setting involves much planning, in the same manner a lesson planning for a traditional classroom. There needs to be a lot of thought about the interactive opportunities to be provided, but also a lot of planning around the technology, classroom setting, and the multitude of tools that can be utilized to facilitate a great learner experience. While the virtual reality environment provides well for the opportunity for all to be fully involved, the classroom management techniques need a definite upgrade from the way a teacher manages a traditional face to face classroom, or even a traditional online classroom, if there is such a thing!

There are many different applications or platforms that can be used in which to launch a class. Deciding which application/platform to use, depends on the type of experience you would like to provide to the students. Perhaps you would like a traditional lecture format, in which the instructor presents at a podium and utilizes some form of projection system to a large screen. Perhaps the instructor would like a whiteboard and access to web resources that can also be projected for the the students to see. There are so many more options in the virtual reality world, such as customizing the environment and spaces, creating objects which users may interact with, or, opportunities for group activities that allow users to move freely around the space with tools/tasks in hand. It is very wise to check out what the different platforms/apps have to offer, I use several platforms, each for the different experiences they provide – and the choice usually depends on what kind of immersive experience I want my learners to achieve and which tools I would like them to use.

Who Were The Early VR Adopters?

Virtual Reality has been around for quite a while and has slowly been growing in popularity over the last decade. Up until recently though, it was just the domain of those who were open to trying new experiences and tech-savvy early adopters.  The early adopters are a generation of pioneers who experienced the original internet boom, saw the rise of social media, and were born into an era where we have more ways to stay connected than ever before. Virtual Reality is yet another way for us connect with people online and it’s no surprise that those who were early adopters are now the ones most likely to be making their own VR content.  

People use VR for a variety of different things. Some use it to escape reality, others use it to explore new worlds or learn something new, and some even create immersive experiences for their friends and family members, it is up to the individual user to decide what they want to do with the tech and the content they create with it.

 

I use Virtual Reality to:-

Travel with friends, by myself, or with new friends! Revisit old haunts - such as former schools, homes, and vacation spots! I also go to places that realistically, I will never be able to physically manage - I was taken to the top of Everest and the Matterhorn with no oxygen tank or sick bag, and I visited Chernobyl safely.
Explore events!
Meet and confer in the business world - I have met some super folks I never would have met otherwise! In this picture, I stumbled on a airport car rental service! I could check out vehicles, book a vehicle at a location and more!
Attend art galleries! Even purchase an NFT or two, right there!
Shopping - visiting malls in VR really is quite something !
Learn new things - practice, trial and error still pays off in VR too!, Create courseware and curricula content, build new spaces such as this classroom!
Create fun spaces to hangout!

The benefits of using Virtual Reality are limitless – whether that means having an intense gaming experience, immersing yourself in a new world, or just having a fun time with friends. Many people criticize VR for being “merely a tool for escapism.” While that might be true for some, I would add that it is also used for far more than just entertainment. VR has already become a staple of marketing, gaming, and social interaction, and is rapidly gaining a foothold in education. there will be so much creativity, and with AI speeding the timeline, who knows what VR will be using VR for in the very near future!

Which Companies & Industries Are Using Virtual Reality, and why?

Virtual reality provides a 3D, fully immersive experience, and has many applications that bring value to consumers, and industry.  In 2021, Price Waterhouse Cooper reported that Virtual Reality learners were four times more engaged and learned 4 times faster than in a traditional classroom setting.  Their study also found that learners were 275% more confident to apply their skills learned after training, and were more emotionally connected and focused than classroom or e-learners.  If Virtual Reality is so successful for learners, then it makes perfect sense that the business world have embraced it. 

Companies using a Virtual Reality component include:

NASA, IKEA, L-Oreal, Adidas, Wendy’s, Toms, Grunfos, Gucci, Gorrilaz, Lowes, Jaguar, New York Times Volvo, McDonalds, Walmart, Boeing, Timberland, Porche, Six Flags, Sonovo, BMW, Toyota and Ebay, to name a few!

Industries using a Virtual Reality component include:

Architecture, Art, Automotive, Charity, City Planning, Education, Entertainment, Fitness, Health, Journalism, Interior Design, Law Enforcement, Manufacturing, Marketing, Media, Real Estate, Recreation, Recruitment, Retail, Sports, Tourism, Welding, Well Being, to name a few!

Synergy XR recently conducted a webinar in which they shared how companies used virtual reality in 2022 to improve their operations in terms of safety, customer service and productivity, ultimately those companies financially!  Here are some key takeaways their webinar, which introduced how some companies used virtual reality:-

Remote Support

This is the ability to provide support to technicians remotely from HQ!  An example of this is reported by Synergy XR is Sonovo’s (egg production machinery manufacturer) use of VR for remote support, and it has cut their repairs of processing machinery from two to three days to a few hours.  This also has resulted in a larger number of customers being serviced in a faster time frame.

Technical Product Training

With a digital immersive training manual, employees can be trained at scale.  Grunfos, the world’s largest industrial pump manufacturer, trains employees, inside headsets, in a digital twin, reducing training time from six weeks to four days.  Another company is using VR to provide repeat training as necessary, reducing injury and the need to replace equipment.

Soft Skill Training

Typically, this kind of training embeds an element of simulations!  VR provides an affordable way to develop and manage simulations, allowing the opportunity to upskill employees.   An example provided by Synergy XR was how an immersion in VR provides opportunities for social training, leadership and mental health awareness.  Other companies are providing training in diversity, virtual speech, communications. 

Recruitment and Onboarding

Virtual Reality is being used to attract candidates from all over the world, people who would otherwise not travel for interview.  Companies are using the virtual reality recruitment process to gauge candidate competency and to demonstrate what the company can do for a candidate, sharing the working environment and culture. Companies such as Jaguar and Gorillaz are using VR for recruitment.  Grunfos use Virtual Reality to facilitate new employee onboarding, reducing travel and labor costs by thousands of dollars. 

The headsets we use today may seem somewhat cumbersome, but so did the first mobile phones!  I recall the first mobile phones were about the size of a toaster, and yet today our phones are worn literally on our wrists or in our back pockets!  The headset technology is evolving fast, and the wearables will only get better.  Since learners who ultimately service industry are doing so well with virtual reality, just like the internet, social media, and portable devices – virtual reality as a tool will be embedded also into our society.  It is because of what the research says, and what my own experiences in education technology, as well as my own experiences with learners in the virtual reality setting, that I have expanded my own skillset to include teaching as much as I can about how to utilize this valuable learning tool, and the potential it holds for us!

 

California Community College Presidents Immerse themselves in Virtual Reality


Each year, the CEO’s/Presidents of the California Community College have the opportunity to gather for their own Leadership Institute.  This year, they convened for their Leadership Institute at Santa Barbara.  I was fortunate to have the opportunity to volunteer a presentation on virtual reality to those who wanted to experience virtual reality themselves!  The section was an addition to the panel presentation on the Kern  Adult Education Consortium project on engaging adult learners. It truly warmed my heart to share my passion for what virtual reality brings to education, with such influential leaders.  I applaud these  leaders for trying out the headsets, engaging  with the robot, (if you were there you would know what I am talking about), and for recognizing the true potential of utilizing these tools to help our learners grow 🙂

Thanks to the team that helped in making this happen:  Dr. Paul Nelson De La Cerda, Jeffrey Mrizek, MBA, Ed.D,Thatcher Weldon, Geno Malkiewicz, M.Ed.  Thanks also to George for the tech support!
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Engaging Adult Students With Virtual Reality

While most teachers in a traditional classroom plan for interactive experiences for learners, many teachers also know that engaging students is becoming more and more challenging and demands more creativity than ever before. My experiences teaching in a virtual reality setting align with what the research is showing, that learners become completely immersed and fully engaged. In virtual reality, I have witnessed that learners feel present immediately, and feel a sense of belonging and fulfillment and, they absolutely engage all the time! This is a fully immersive experience.

Teaching a class inside of a Virtual Reality setting involves much planning, in the same manner a lesson planning for a traditional classroom. There needs to be a lot of thought about the interactive opportunities to be provided, but also a lot of planning around the technology, classroom setting, and the multitude of tools that can be utilized to facilitate a great learner experience. While the virtual reality environment provides well for the opportunity for all to be fully involved, the classroom management techniques need a definite upgrade from the way a teacher manages a traditional face to face classroom, or even a traditional online classroom, if there is such a thing!

There are many different applications or platforms that can be used in which to launch a class. Deciding which application/platform to use, depends on the type of experience you would like to provide to the students. Perhaps you would like a traditional lecture format, in which the instructor presents at a podium and utilizes some form of projection system to a large screen. Perhaps the instructor would like a whiteboard and access to web resources that can also be projected for the the students to see. There are so many more options in the virtual reality world, such as customizing the environment and spaces, creating objects which users may interact with, or, opportunities for group activities that allow users to move freely around the space with tools/tasks in hand. It is very wise to check out what the different platforms/apps have to offer, I use several platforms, each for the different experiences they provide – and the choice usually depends on what kind of immersive experience I want my learners to achieve and which tools I would like them to use.  My favorite is currently Spatial   Go experiment! If you have any questions, or would like help in getting started, or are looking for creative ideas to bring your curriculum to life in virtual reality, let’s chat!